Careers & Volunteer Positions
CompeteSync is an early-stage, bootstrapped project. Right now, every open position here is an unpaid volunteer role — there's no employment relationship, and we want to be upfront about that before you apply. What we can offer instead: real ownership over a product still being shaped, a say in decisions that actually stick, and a free Pro account on CompeteSync itself for every position.
Why CompeteSync exists
Esports teams keep losing what they've built. A captain graduates, a coach moves on to a new job, a Discord server gets pruned to save space — and with it goes a season of scouting notes, tactical decisions, and hard-earned lessons that nobody wrote down anywhere else. CompeteSync is the place that knowledge stays, even as the people involved change.
Right now, that's a small, self-funded effort — not a startup with a hiring budget. Everyone working on CompeteSync today does it because they're genuinely invested in fixing this problem, not because of a paycheck. Which means we're looking for people the same way: not remote gig-workers filling hours, but people who want a real way into the esports scene while we build this — working directly with the competitive teams already using CompeteSync, seeing firsthand how they actually operate, and having a real say in decisions while the whole thing is still small enough for that to matter.
If you've wanted a genuine way into esports — not as a spectator, but doing work that real teams actually depend on — that's what these positions are.
Open positions
Development
Building the marketing site and the CompeteSync app itself. Astro/TypeScript today, more as the app grows. Comfortable with modern web development, or willing to learn on the job.
What this role actually involves →Marketing
Getting CompeteSync in front of the teams it's actually built for — planning outreach, running the social presence, and writing messaging that doesn't read like generic SaaS copy.
What this role actually involves →Market Research
Understanding how esports teams actually manage themselves today: what tools they use, where the real gaps are, talking to teams directly, and tracking what competitors do and don’t solve.
What this role actually involves →Content Creator
Writing and producing content about esports team continuity, scrim reporting, and the problems teams actually run into — for the site, social channels, or video.
What this role actually involves →Ambassador
Representing CompeteSync in a specific region or language market outside the current DACH/English focus — building relationships with local teams and communities as we expand into new markets.
What this role actually involves →Support
Helping Founding Teams pilot users get unstuck, answering questions directly, and feeding real user friction back to the rest of the team.
What this role actually involves →Get closer to esports than the sidelines.
Apply
A few short questions — tell us which role you're interested in and why.