Careers & Volunteer Positions
CompeteSync is an early-stage, bootstrapped project. Right now, every open position here is an unpaid volunteer role, there's no employment relationship, and we want to be upfront about that before you apply. What we can offer instead: real ownership over a product still being shaped, a say in decisions that actually stick, and a free Pro account on CompeteSync itself for every position.
Why CompeteSync exists
Esports teams keep losing what they've built. A captain graduates, a coach moves on to a new job, a Discord server gets pruned to save space, and with it goes a season of scouting notes, tactical decisions, and hard-earned lessons that nobody wrote down anywhere else. CompeteSync is the place that knowledge stays, even as the people involved change.
Right now, that's a small, self-funded effort, not a startup with a hiring budget. Everyone working on CompeteSync today does it because they're genuinely invested in fixing this problem, not because of a paycheck. Which means we're looking for people the same way: not remote gig-workers filling hours, but people who want a real way into the esports scene while we build this, working directly with the competitive teams already using CompeteSync, seeing firsthand how they actually operate, and having a real say in decisions while the whole thing is still small enough for that to matter.
If you've wanted a genuine way into esports, not as a spectator, but doing work that real teams actually depend on, that's what these positions are.
Open positions
Development
Building the marketing site and the CompeteSync app itself. Astro/TypeScript today, more as the app grows. Comfortable with modern web development, or willing to learn on the job.
What this role actually involves →Marketing
Getting CompeteSync in front of the teams it's actually built for, planning outreach, running the social presence, and writing messaging that doesn't read like generic SaaS copy.
What this role actually involves →Market Research
Understanding how esports teams actually manage themselves today: what tools they use, where the real gaps are, talking to teams directly, and tracking what competitors do and don’t solve.
What this role actually involves →Content Creator
Writing and producing content about esports team continuity, scrim reporting, and the problems teams actually run into, for the site, social channels, or video.
What this role actually involves →Ambassador
Representing CompeteSync in a specific region or language market outside the current DACH/English focus, building relationships with local teams and communities as we expand into new markets.
What this role actually involves →Support
Helping Founding Teams pilot users get unstuck, answering questions directly, and feeding real user friction back to the rest of the team.
What this role actually involves →Get closer to esports than the sidelines.
Apply
A few short questions: tell us which role you're interested in and why.